Plugins
See Also
API Reference : More information on the Python API.
Plugins are Python scripts subclassing any of the *Command
or *Listener
classes from the sublime_plugin
module.
Where to Store Plugins
Sublime Text will look for plugins in these places:
Packages
Packages/<pkg_name>
.sublime-package
files
Plugin files nested deeper in Packages
won't be loaded.
All plugins should live inside a folder of their own and not directly under Packages
. This will spare you confusions when Sublime Text attempts to sort packages for loading.
Conventions for Command Names
By convention, Sublime Text command class names are suffixed with Command
and written as NamesLikeThisCommand
.
However, command names are automatically transformed from NamesLikeThisCommand
to name_like_this
. Thus, ExampleCommand
would become example
, and AnotherExampleCommand
would become another_example
.
In names for classes defining commands, use NameLikeThisCommand
. To call a command from the API, use the standardized name_like_this
.
Types of Commands
sublime_plugin.ApplicationCommand
sublime_plugin.WindowCommand
sublime_plugin.TextCommand
Instances of WindowCommand
have a .window
attribute pointing to the window instance that created them. Similarly, instances of TextCommand
have a .view
attribute. ApplicationCommand
instances don't have either.
Shared Traits for Commands
All commands must implement a .run()
method.
All commands may additionally provide methods to change their visibility, enabled state, default caption in menus, or even their name (discouraged).
How to Call Commands from the API
Depending on the type of command, use a reference to a View
or a Window
and call <object>.run_command('command_name')
. In addition to the command's name, .run_command
accepts a dictionary whose keys are the names of valid parameters for said command:
window.run_command("echo", {"Tempus": "Irreparabile", "Fugit": "."})
All user-provided arguments to commands must JSON-serializable. This includes strings, integers, floats, booleans, None
, and the recursive list and dict types. Mapping keys must be strings.
Text Commands and the edit
Object
Text commands receive an edit
object passed to them by Sublime Text.
All actions done within an edit
are grouped as a single undo action. Callbacks such as on_modified()
and on_selection_modified()
are called when the most outer edit operation is finished.
The edit
object's life time is solely managed by Sublime Text internally. Plugin authors must ensure to perform all editing operations within the run()
method of text commands so that macros and repeating commands work as expected.
Responding to Events
Any subclass of EventListener
will be able to respond to events. You cannot make a class derive both from EventListener
and from any other type of command.
WARNING
Expensive operations in event listeners can cause Sublime Text to become unresponsive, especially in events triggered frequently, like on_modified()
and on_selection_modified()
. Be careful of how much work is done in these and don't implement events you don't need, even if they just pass
.
Sublime Text and the Python Standard Library
The most significant omission from the default distribution is the tkinter
module. Otherwise, you can access the entire Python standard library for the Python version Sublime Text ships with.
Automatic Plugin Reload
Sublime Text will reload topmost Python modules as they change (perhaps because you are editing a .py file within Packages). By contrast, Python subpackages won't be reloaded automatically, and this can lead to confusion while you're developing plugins. Generally speaking, it's best to restart Sublime Text after you've made changes to plugin files, so all changes can take effect.